![]() Improved installation process - now if you install newer version in the same folder user's settings in setup.ini like default save paths, advanced mode, recent designs, window geometry and tool bar state are preserved.Fixed bug which resulted in doubled entries in section of setup.ini.Changed mouse forward/back navigation accordingly. Moved ammo in Add New Equipment dialog to separate tab, so now there are Weapons, Equipment and Ammo.Corrected size of checkboxes in Recover Tonnage dialog, they no longer jump and resize when the font is changed to/from bold.Recover Tonnage dialog no longer checks head on "Front" button press.Main toolbar can be entirely hidden by Main => Hide toolbar, and also has keyboard shortcut CTRL + T.Application window size and placement, and main toolbar position is preserved between sessions.Implemented Main => Settings currently it contains option to set default save locations for new designs, designs exported to.Whole Battletech forum community - various hints and feedback in my topics regarding Mech Designer. MXMach - for explaining basics about modding. HBS_Eck - for valuable hints about how Battletech the game works internally, and suggestion for better names in GUI.ĭenadan - for consideration about integrating Mech Engineer into Mech Designer, and exact formula for calculation total C-Bills cost of a mech. jsons as well as explaining how fixed equipment is stored.ĬptMoore - for few hints for GUI improvements. XTRMNTR2K - for closed betatesing, providing various custom mechs and equipment for tests, and enlightening me about modders' needs, as well as some hits for GUI.Īrk Evensong - for closed betatesing, valuable notes how to improve user's experience at new mech dialog, bugtracking, and heat/distance calulation formulas for jump jets.Īmechwarrior - for closed betatesting, explaining custom flashpoint designers' needs, and providing some missing data. LadyAlekto - for detailed explanations how work heat exchangers, heat banks, melee, DFA, and Precision Stike conjunction with scatter-type weapons. All other trademarks, logos and copyrights are property of their respective owners.Panczo from - for help with creating installer BATTLETECH® is a trademark of Microsoft in Europe, the U.S., and other countries. New Encounter - Attack and Defend is a challenging new mission type where your mercenaries must destroy an enemy’s base to stop a steady stream of attackers before they can overcome your forces and knock out your employer’s base.Ĭopyright© 2018 Harebrained Holdings, Inc. Three New Enemy Vehicles - The Gallant Urban Assault Tank sports a variety of weapons to fight at all ranges with speed and agility, the Packrat is a battlefield support vehicle equipped with a prototype version of ECM, and the Rotunda is a reconnaissance vehicle equipped with a prototype version of Active Probe. New Flashpoints - A wide variety of new branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards. The Javelin is a compromise between speed and firepower, with close-range knockout power. Two New BattleMechs - The experimental Raven 1X sports an advanced electronic warfare package that combines ECM and Active Probe systems into a lightweight component. Meanwhile, ‘Mechs equipped with Active Probe can reveal, locate, and target enemy units that would otherwise be hidden. ‘Mechs equipped with Electronic Countermeasures (ECM) and nearby friendly units are obscured from enemy targeting systems and immune to indirect fire. Abandoned explosive fuel trucks, destroyed coolant exchanger buildings, and broken electrical transformers that disrupt targeting will drastically change the battle as you go.Įlectronic Warfare - The return of these lost technologies will forever change the 31st century battlefield. Every building in the new urban biome is fully destructible, so you’re never more than a few salvos away from a new line of sight, or the defensive cover of high-rise rubble. ![]() Urban Warfare - Street brawls introduce new tactical gameplay challenges as ‘Mech combat moves from wide-open natural landscapes to vast urban sprawls. With new urban challenges, the return of lost technologies, new ‘Mechs, vehicles, encounters and flashpoints, Urban Warfare takes the BATTLETECH experience to new, gritty heights. Weigh the hazards and benefits before going into urban battle, though - explosions, floods and more await. City combat is center stage in this expansion, introducing new street features including blocked lines of sight, collateral damage rules, and all sorts of new destruction. ![]()
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